Current Week: [2025 Week 49] Bubbles Polishing and Fixes.
Following Week: [2025 Week 50] Bubbles Bug fixes2025 Dec 07 23:48: commit: bubbles: More fiddling with the CSS
The button in the top left is now round..
2025 Dec 07 23:48: release: 25.12.8
2025 Dec 07 22:01: commit: bubbles: Improve iOS button press
Don't use the default iOS press highlight when pressing the button. (it ruins my well crafted CSS)
2025 Dec 07 22:01: release: 25.12.7
2025 Dec 07 19:22: commit: bubbles: Post iOS release fixes + features
- remove double tap to zoom
- rounded buttons
- vibrate on bubble pop
- a button to disable sounds (and the new vibrate on bubble pop)
- improve the erase + flood behaviour (they are more similar now - just inverse of each other)
- add some translations (officially - not enabled yet)
2025 Dec 07 19:22: release: 25.12.6
2025 Dec 03 00:47: commit: words: Update website home page + css
- fix typo
- remove broken app (connect)
- remove poor css dropshadow
- improve wording for testers
2025 Dec 03 00:46: release: 25.12.5
2025 Dec 02 19:51: commit: bubbles: Fix lag spike on first press
When a player presses a bubble for the first time after opening the app there is a spike, I suspect this is because are loading the audio then which takes a few hundred milliseconds.
In this MR I move this tiny delay to when the player presses the start button and I believe it will be better hidden.
I also considered putting this in the loading page, but figured the loading already takes long enough and this adds such little delay anyway - another reason on start is better I believe, is because loading / playing sounds should happen on a user event.
2025 Dec 02 19:51: release: 25.12.4
2025 Dec 02 19:30: commit: bubbles: Add android support
This merge request does the following:
- reinstatiate the android project (since the renovatebot ran wild on it - I'd prefer to keep the capacitor defaults)
- update the version
- tell CI / CD to update the version from now on
- add .jar to git lfs
2025 Dec 02 19:30: release: 25.12.3
2025 Dec 01 01:36: commit: bubbles: save more frequently to storage + disable pointer events on menu immediately
- save more frequently to storage so users don't lose their bubble pop count as much when exiting on mobile (which doesn't capture the lost focus event)
- disable pointer events on menu immediately to allow the player to immediately start popping bubbles
2025 Dec 01 01:36: release: 25.12.2
2025 Dec 01 01:14: commit: bubbles: Fix canvas overflowing
Use
ResizeObserveras a last resort to listen to changes in the element (likely modified by env safe area). The overflow issue only happened randomly on iOS, and this MR fixes the issue.2025 Dec 01 01:14: release: 25.12.1